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Realtime Worlds: APB's release 'not that far away'

Been eagerly awaiting news about Realtime Worlds' console MMO All Points Bulletin ever since they showed a tech demo during GDC? Well, good news for those patiently waiting, because Realtime Worlds' studio manager Colin Macdonald has just hinted that progress is being made and that a release isn't that far off. "Things have been going really, really well" Macdonald told videogaming247, admitting that development is "still going to take a little while, but we're not talking about that far away now."

Good thing too, because we were beginning to think that APB was slipping away into the magically mystical category of vaporware. A place no game wants to be.

[Via Eurogamer]

Molyneux is considering MMO options

If it wasn't for those Microsoft PR wranglers, Peter Molyneux would sing like a blue-jay regarding upcoming Lionhead projects. But that's in a perfect world, darn those PR wranglers. Though, Molyneux isn't gagged completely as Eurogamer found out after probing Molyneux about his interest in MMOs.

When asked about his interest in MMOs, Peter Molyneux gestured over to his PR wrangler saying that "there's someone in this room to make sure that I don't say too much about that question", but did confirm his interests in the genre saying that "I have been looking at MMOs". He continued, "I love the interaction, and I'm fascinated by the idea of really feeling secure and cool enough to actually do it." Just then, as juicy Lionhead MMO information was about to roll from his lips, Peter was silenced by his wrangler. If you ask us, a Lionhead developed MMO sounds delicious.

Take 2: Bioshock MMO "potential opportunity"


Well it's to be expected that when an IP becomes successful it begins to be exploited, but it sure seemed to happen fast with Bioshock. After the game's release and subsequent success, rumors whirled about a sequel, and mobile rights were even purchased, but Take 2 appears to have even larger plans for the new franchise. An entry on MTV Multiplayer details Take-Two chairman Strauss Zelnick, speaking at the 2008 Smid Cap Conference giving an explanation for why Take 2 is turning down EA's offer to purchase the company for $26 a share.

To do this he details the company's past projects, present assets, and future potentials. That's where the above image came from. We already know that the mobile rights have been sold, and there have been Bioshock movie rumors before too. Well it seems the MMO arena may be the next space targeted by Take 2 for 1950's dystopian invasion. How about it readers, would you be interested in a Bioshock MMO?

Tom Clancy-based MMO coming; $50 million budget


In a recent follow-up to a conference call, the CEO of Ubisoft revealed that the company would be branching out into other territories with its IP, including Tom Clancy. With the end-of-year release of the voice-controlled RTS EndWar, Ubisoft does seem intent on moving Clancy games out of simply the shooter genres and the just announced Tom Clancy MMO seems to continue the trend. Nothing is known about the game at this time, other than it is being worked on and that it has the rather large budget of 50 million dollars. But with many companies with thier own online games searching for alternative methods of revenue, and with no MMOs that have truly broken into the console mass market, any game such as this has it's work cut out for it.

GDC08: Realtime Worlds' MMO darling, All Points Bulletin


Realtime Worlds and Webzen dropped an MMO bombshell today during their "My first MMO" GDC panel, officially revealing (for the first time) All Points Bulletin. And it's impressive.

APB is a cops and robbers, Crackdown / GTAIV hybrid, open world MMO that'll do away with the tediousness (or the "grind") that traditional RPG based MMOs are known for, focusing more on the community and the world. Customization will be key, as every player will be able to completely makeover their in-game character, changing things from hairstyle to eye color to whether or not a tshirt is tucked in. That same level of customization lends itself to vehicles as well. Realtime Worlds also revealed that APB will not have a leveling up system, instead players will be rewarded by gaining more and more character customization options. Realtime then showed off a quick pursuit demo where a group of cops had to band together to take apprehend some TV stealing thugs. The placeholder graphics aren't great, but we get the idea and yes ... it's delicious. Make the jump to read Joystiq's APB impressions and learn why APB is where you'll wanna be.

[Thanks, xenocidic]

Goodbye Marvel MMO, Hello Champions Online

With the Marvel MMO officially dead and buried, what's a poor Superhero-MMO developer to do? Turns out that Cryptic Studios, creators of City of Heroes, City of Villains, (and would-be creators of Marvel Unniverse Online) already has another project going. That explains why we've been in the dark about the Marvel MMO for so long, Cryptic's been busy with another project! That new project is called Champions Online and is based on the old-school tabletop RPG of the same name (sans "online"). Champions is still a superhero world, with plenty of customizability that should work great for the world of an MMO. The main character creation mechanic, called the Hero System, allows the player to create custom super-powers. The depth of a tabletop game with the fun of a superhero MMO? Sounds good, though we'll always miss the Marvel MMO.

[Via Joystiq]

Dragonball Online MMO Videos

The Dragonball universe and canon is one of the most well-known (though not loved) anime properties in the otaku mind-share, and developer NTL looks to be capitalizing on that with plans for an MMO. In beta testing since last summer, the game will be on 360 and PC and is expected to see release overseas this year. Dragonball Online is set many many years after the story known by fans, allowing plenty of room for the devs to craft some form of story and universe that allows all the players to become powerful. From what little is currently known, the over-arching goals of course involve collecting Dragonballs, as well as participating in martial arts tournaments. The Dragonball franchise has plenty of fans in the west, but they'll have to wait out the possibly of release outside of the Asian countries.

The video is the newest trailer; gameplay videos after the break.

Continue reading Dragonball Online MMO Videos

Funcom announces new MMO, The Secret World


Perhaps you've heard about the mysterious poem that hides a game announcement. Either someone cracked the code or Funcom decided to spill the beans anyway. Funcom, creators of the upcoming Age of Conan, has announced that it is working on a brand new MMO for the Xbox 360 and PC. Titled, The Secret World, the game takes place in modern times on earth. That's right, no fantasy or sci-fi settings here. The game centers around modern mythology, conspiracy, and mystery. People are already tying the game to the Knights Templar, so this sounds like the kind of game that mystery buffs, conspiracy theorists, and Da Vinci Code fans should find fascinating.

If you really want to get deep into The Secret World, you'll have to solve a puzzle at DarkDaysAreComing.com. Correctly solve the puzzle and you'll be treated to some concept art and a timer that has 4 hours to go as of this posting. If you're stuck, we suggest you hit up the game's new forums. We have to say, the concept of The Secret World is very intriguing. We'll keep you posted on its progress.

Video: Huxley has a lot to prove


Let's make one thing clear: I've been pimping Huxley since before I began working for 360 Fanboy. The idea of a massively multiplayer first person shooter is almost too delicious to contemplate. In the intervening months, with the release of several AAA 360 titles, Huxley has been all but forgotten. As fate would have it, a new video of the game popped up on the net today, and Xboxyde was kind enough to create a streaming version of it, as is their wont. Call me jaded, but the video is uninspiring. It's just a generic montage of blasting things with a tiny bit of the actual MMO aspect of the game thrown in. Considering the main selling point of Huxley is its MMO nature, you'd think they'd make more use of it in a promotional video. But, I digress. Check out the video and make your own judgments. Does it look like it can stand up against the likes of Gears, COD3, or Vegas?

Takao Miyoshi Talks Phantasy Star Universe


Hey folks. I'm the new guy, and this is my inaugural post. My inaug-u-post, if you will. Enjoy.

During E3, the fine people of PSO World sat down with Takao Miyoshi, producer of Phantasy Star Universe, and asked him a few questions. The interview covers some of the new features in the game, including race specific special abilities, player controlled vehicles (!), and the new player lobbies. The new lobbies will actually encompass entire cities and can host up to 1,000 players. The vehicles are varied and include tanks, jet skis, and even mountable beasts that breathe fire. When asked about the possibility of cross-platform play (the PC and PS2 servers already support it), Mr. Miyoshi said only, "It is actually something that is not finalized." Not finalized? That means there's hope right?

Whether or not 360 owners will be able to school PC and PS2 players, they can rest easy in the knowledge that voice chat will be 360 exclusive when the game ships this fall.

Huxley enters brave new world


1Up takes a look at Huxley, the hyper-ambitious multiplayer extravaganza from developer Webzen. The 360 version is a year away, but it will include an exclusive single-player mode and the ability to shoot it out against PC rivals. Goodbye port, hello porthole to a brave new world of cross-platform gaming.

Every Xbox 360 owner knows at least one console-dissing gamer who never shuts up up about the supposed superiority of the PC experience, as if enjoying both platforms is a sin. That makes the idea of jumping between video game universes to blow away obnoxious nerds all the more appealing. It'll be very interesting to see how Webzen makes this work.

[Via 8-bit Ninja]

Phantasy Star Universe hits Xbox 360 in '06

An update to Sega's seminal Phantasy Star series has been announced: Phantasy Star Universe. The title will be released on multiple platforms, including the PlayStation 2, PC, and--notably--the Xbox 360. With full Xbox Live support, Sega of America's VP of marketing says, "gamers can enjoy a fantasy role-playing experience of unprecedented depth both online with their friends, and offline in the robust single-player game."

While the PS2 version will undoubtedly prove very popular, the integration of Xbox Live in the 360 release will provide the seamless experience that the ambitious Phantasy Star Online never quite accomplished on it's various platforms, including on the Dreamcast. Like that title, it will have "two complete RPG experiences": a 40-hour single-player action adventure, and an online multiplayer component supporting up to six players.

Phantasy Star Universe is scheduled for release this Fall, offering the Xbox 360 another strategic weapon in the upcoming holiday console wars.

World of Warcraft "definitely not" on 360

Despite earlier (highly dubious) rumors, Blizzard's COO Paul Sams told MCV, "We do not have any plans to take [World of Warcraft] to Xbox 360. WoW is built as a PC gaming experience. Porting PC games to console often compromises games, and we’d never allow the WoW gameplay experience to suffer."

In addition to the obvious absence of a keyboard, he also cites the walled-garden approach of Xbox Live would prohibit play between PC players and their Xbox counterparts. He wasn't entirely dismissive of the idea, offering that, while they don't have any console plans at the moment, they may consider it in the future. Maybe they're just waiting to see if other 360 MMOs are successful.

[Via digg]

Halo co-creator's project: part MMO, part reality TV

Alex Seropian, the co-founder of Bungie, co-creator of Halo, and head of Wideload Studios, creators of Stubbs the Zombie, has another project on his plate: Spectrum MediaWorks. They plan on delivering X-Quest as both a massively multiplayer online game and a reality television show produced by Ron Howard's Imagine Entertainment.

Sure, it sounds crazy, but that's an awful lot of talent to dismiss. Seropian says, "Entertainment convergence is something that has been talked about for a long time, but the multiple media distribution pipes are now in place to create properties that can work on multiple levels." It's unclear how the two properties will interact; according to Spectrum MediaWorks, "Gamers will be able to enter the world via Xbox 360 and PlayStation 3 and interact with reality show contestants... and events in the game will have a direct impact on the TV show."

Color us skeptical. Something about the combination of the Fox channel, reality shows, buzzwords like convergence, and a generi-title like X-Quest doesn't inspire confidence. Then again, the possibility that this could work, and that the 360 may have a killer MMO, has me all giddy.

[Via Joystiq]



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